This book categorizes virtual assets into four main categories: virtual currencies, NFTs and digital collectibles, gaming assets, and social media accounts and associated rights. Virtual currencies (such as Bitcoin and Ethereum) leverage blockchain technology and possess global circulation. NFTs and digital collectibles leverage smart contracts to ensure uniqueness and traceability, reshaping the realms of art and intellectual property. Gaming assets, including virtual items, equipment, and skins, derive their value from scarcity and player consensus within the gaming ecosystem. Social media accounts and associated rights encompass fan economic value, content creation rights, and the ability to monetize accounts. Their valuation relies on user activity and platform rules.
本书将虚拟资产划分为四大类别: 虚拟货币、NFT及数字藏品、游戏资产、社交媒体账号及附属权益。虚拟货币 (如比特币、以太坊) 依托区块链技术, 具有全球流通特性; NFT及数字藏品通过智能合约确保唯一性和所有权可追溯性, 重塑艺术与知识产权领域; 游戏资产包含虚拟道具、装备、皮肤等, 其价值源于游戏生态内的稀缺性与玩家共识; 社交媒体账号及附属权益涵盖粉丝经济价值、内容创作权及账号商业变现能力, 其估值体系依赖用户活跃度与平台规则。
本书将虚拟资产划分为四大类别: 虚拟货币、NFT及数字藏品、游戏资产、社交媒体账号及附属权益。虚拟货币 (如比特币、以太坊) 依托区块链技术, 具有全球流通特性; NFT及数字藏品通过智能合约确保唯一性和所有权可追溯性, 重塑艺术与知识产权领域; 游戏资产包含虚拟道具、装备、皮肤等, 其价值源于游戏生态内的稀缺性与玩家共识; 社交媒体账号及附属权益涵盖粉丝经济价值、内容创作权及账号商业变现能力, 其估值体系依赖用户活跃度与平台规则。